Spellbreak is something just like PUBG if it were developed in the Avatar: The Last Airbender universe and looked something like if Breath of the Wild and League of Legends had a baby lol. Yeah, it’s really cool, featuring one of the deepest combo systems of any game out there. However, it’s also one of the most complex Battle Royales ever made. The game recently launched as a free-to-play game on Windows, PS4, Xbox One, and also Nintendo Switch with full cross-play support and is already hitting its stride. Along with a player base energized through an extended beta period that saw great enthusiasm. In this article, we are going to talk about The Best Spellbreak Combos Full List – User Guide. Let’s begin!
All combat in Spellbreak is via the Gauntlets. These are gloves that provide you the power of a certain element. This type of combat has a lot of utilities outside of just pointing and shooting as well. Most of the Gauntlets make AOE and larger effects whenever fired. These Gauntlet effects can also combine. Spellbreak Gauntlet combos can combine two attacks in order to make something stronger than either. To really master Spellbreak combat, you have to learn these combos and then pick your Gauntlets based on their potential for combos.
Spellbreak Gauntlet combos can be used via using two of your own Gauntlets. But, you can do something even more interesting with them. You can also use your own Gauntlets to combo over those of your teammates, and enemies as well. Friendly fire is in effect in Spellbreak, so via gauntlet combos lets you do some serious damage and then exploit the whole environment.
The Best Spellbreak Combos Full List – User Guide
Here is a list of the combos in Spellbreak of many types: Fire, Ice, Stone, Wind, Toxic, and Lightning> And finally, the best combos in Spellbreak as well.
Spellbreak Fire Combos
Fire is as fire does actually. That means AOE explosions and burning DPS. Fire’s primary spell. Fireball is a standard-issue projectile along with a small AOE, and also the Sorcery. Flame Wall, is basically a crowd-control-oriented wall of flame that erupts horizontally before the caster.
- Fireballs + Ice Puddles: Fireballs melt Ice Puddles upon contact, also leaving behind short-lived Steam Puddles.
- Fireball + Toxic Cloud/Toxic Puddles: Fireballs ignite Toxic Clouds into explosions of Dragonfire that deal significant damage up to 2 ticks.
- Also, Fireball + Boulderfall: You can also Fireballs to ignite Boulders, creating Meteors that explode and also create Flame Puddles upon impact.
- Fireball + Tornado: Fireballs that clip the AOE pull of Tornado will also have their flightpath altered significantly. However, those that hit Tornado directly will set it ablaze and create a Fire Tornado that also burns while pulling players as well.
- Flamewall/Flame Puddles + Toxic Shots: Flame Puddles and Flamewalls, when struck via Toxic Shots, become Dragonfire that deals substantial damage upon contact. Note: This effect is separate from the interaction of Fire and also Toxic Clouds. That creates Dragonfire explosions when ignited that subsequently extinguish the flames as well.
- Flamewall/Flame Puddles + Shockwave: Shockwaves that pass via Flame Puddles or Flamewalls ignite. That leaves a Fire Trail that creates Flame Puddles along with the Shockwave.
Spellbreak Ice Combos
The Frost Gauntlet is oriented towards long-distance sniping as well. Its primary spell, Ice Lance, can be held to create a really unique zoom effect that helps pick players off at a distance. The Ice Lance also creates Ice Puddles on the impact that, really fittingly, decreases friction to cause slippage. Or, if used intelligently, a movement speed buff as well. The sorcery, Flash Freeze, is a large AOE stun cast around the player that also works great as a hard CC disengage.
- Ice Lance + Flame Wall/Flame Puddles: Ice Lance basically shots will extinguish any Flame Wall unit or Flame Puddle.
- Ice Lance + Fireball: Both Ice Lances and Fireballs will also cancel each other out on contact, which creates Steam.
- Also, Ice Lance + Toxic Cloud: Getting hit directly via an Ice Lance will freeze a Toxic Cloud into a large Ice Block that can electrify or exploded as well.
- Ice Lance + Boulderfall: Boulders hit along with an Ice Lance will become icebergs that explode and leave Ice Mist upon impact.
- Ice/Water/Steam Puddles + Lightning: Ice, Water, or Steam puddles hit through lightning are electrifying. Also, creating small AOE Shocks that stuns players.
Spellbreak Stone Combos
Stone basically employs an interesting, high-risk, high-reward playstyle that pays dividends for those along with good timing and accuracy. The primary spell also activates a fast-traveling fissure that shoots out across the ground and hits hard also. However, only if the target is on the ground. The sorcery hurls an enormous boulder that can soar huge distances and also grows in size while airborne, permitting it to act something just like a long-range artillery strike.
- Shockwave + Ice Puddles/Blocks: Shockwave will shatter Ice Puddles and Ice Blocks, that create Ice Mists.
- Shockwave + Flamewall/Flame Puddles: Shockwaves can ignite via Flame Puddles or Flamewalls. In order to produce a Fire Trail that also creates Flame Puddles as it travels.
- Boulderfall + Ice Bolt/Flash Freeze: Boulders hit through Ice Bolts or that pass via a Flash Freeze will become Icebergs. That explodes and leaves Ice Mist upon impact as well.
- Boulderfall + Fireball: Boulders hit through Fireballs become Meteors that explode and also create a large flame puddle upon impact also.
- Boulderfall + Wind Shear: Wind Shears can slow/speeds up a Boulder upon contact, which permits players to extend or reduce the range of the skill.
Spellbreak Wind Combos
The wind is basically the most mobile gauntlet in the game, along with a primary spell. Wind Shear that emits continuous gusts of wind after a short charge-up and also has a small knockback on a hit. That can also be used to project the caster into the air when aimed at the ground actually. ( A mechanic that TF2 Soldier players will be familiar with). Wind’s Sorcery, Tornado also creates a… tornado on the target location that sucks players in and does continuous damage as well.
- Tornado + Ice Lance: Tornado’s pull effect significantly alters the trajectory of Ice Lance. That permits it to use either defensively or as a way to create a “trick shot” that arcs like a curveball. The tornado can also use to clear ice and water puddles.
- Tornado + Lightning Bolt: When hit directly via a lightning bolt, Tornado will become a Lightning Tornado that continuously shocks players within its pull zone as well.
- Tornado + Fireball: Similar to Ice Lance, Fireballs affects through the pull of Tornado and will have their flightpath alter significantly whenever clipping the pull’s AOE. When popped along with a direct hit through a fireball. But, it becomes a Fire Tornado that burns continuously when pulling enemies towards the center.
- Tornado + Toxic Spray: Just like Ice Lance and Fireball, Toxic Spray’s projectiles are also pulling via Tornado. But, because of its limited range, you won’t be pulling any trick shots along with Toxic Spray and a Tornado. If hit directly, then you get a Toxic Whirlwind that inflicts Corrosion on players.
- Toxic Whirlwind + Fire/Fire Tornado + Toxic Spray: A Fire Tornado or Toxic Whirlwind that is toxified or ignited also will explode vertically, dealing significant damage and extinguishing the skill as well.
- Tornado + Boulderfall: Tornado basically pulls Boulderfall just like any other physical projectile.
- Wind Shear + Lightning: Wind Shears that pass through Lightning afflict players along with Shock.
- Wind Shear + Flames/Flame Walls: Wind Shears can use to extinguish Flame Walls and Flame Puddles as well.
- And, Wind Shear + Fireballs/Toxic Cloud Projectiles: Wind Shears are dissipate via fireballs and Toxic Cloud Projectiles and slightly deflect from their original flight path as well.
- Wind Shear + Toxic Cloud: Successive Wind Shears can use in order to dissipate an existing Toxic Cloud.
- Also, Wind Shear + Toxic: Wind Shears passing via Toxic will afflict targets along with Corrosion.
- Wind Shear + Boulderfall: Wind Shears can be used to slow, speed up, or alter the flight path of a Boulderfall projectile depending on the angle it is struck as well. This can exploit to increase (or decrease) the effective range of Boulderfall too.
Spellbreak Toxic Combos
Toxic, such as Fire, performs exactly how most gamers have come to expect poison-styled gameplay to behave. Lots of DoT stacking and trap-setting with a high-skill floor and ceiling as well. Toxic’s primary spell, Toxic Spray, spits out a medium-range burst of Toxic that also puddles on the ground and does DoT to anybody in contact along with it. The Sorcery move is Toxic Cloud, also a gigantic AOE DoT bomb.
- Toxic Spray + Ice Puddles: Toxic Spray projectiles will actually convert normal Ice Puddles into Toxic Puddles. That not only lasts longer, however, slow movement speed and deal DoT as well.
- Toxic Spray + Flash Freeze: Whenever passing through a Flash Freeze zone, Toxic Spray projectiles become icicles that function as a normal Ice Lance as well.
- Toxic Spray/Toxic Puddles + Lightning: Toxic Spray projectiles become electrified upon contact along with Lightning. That create electrified Toxic Puddles that Shock players upon contact.
- Toxic Spray + Flamewall/Flame Puddles: Toxic Spray projectiles will consume upon contact along with Flamewall or Flame Puddles. It is converting the flames into significantly more powerful Dragonfire.
- Toxic Spray + Tornado: Toxic Spray projectiles that also score a direct hit on a Tornado will convert it to a Toxic Whirlwind that deals with DoT when pulling players. The Toxic Whirlwind can subsequently ignite in order to create a huge vertical explosion.
- Toxic Cloud + Ice Lance/Flash Freeze: Toxic Clouds we can also freeze into an Ice Block along with an Ice Lance or Flash Freeze. Or into Ice Mist if a player is caught within the AOE.
- Toxic Cloud + Lightning Bolt/Lightning Strike: Toxic Clouds struck along with Lightning become electrify, that is casting a 10m AOE shock.
- Also, Toxic Cloud + Fireball/Flamewall/Flame Puddle: Toxic Clouds explode upon contact with Fire, which creates a massive Dragonfire explosion. Toxic Cloud projectiles, rather than immediately exploding, will instead be ignited and subsequently. Erupt into Dragonfire wherever they land as well.
- Toxic Spray/Toxic Puddle/Toxic Cloud + Wind Shear: Wind Shears that come into contact along with Toxic will also create Toxic Mist upon impact.
Spellbreak Lightning Combos
Lightning has actually more of a tactical debuff support playstyle than the others, with a lower skill floor than the other styles. Its primary spell, Lightning Bolt, we can also upgrade to have a continuously damaging. The beam-like effect that is easy to hit with, however, low on damage, and also an intuitive AOE called Lightning Strik. That continuously Shocks players, giving them unable to use Spells, Sorceries, or Runes for 2 seconds as well.
- Lightning Bolt/Lightning Strike + Ice/Water/Steam/Toxic Puddles and Ice Blocks: Ice, Water, Steam. Or also Toxic Puddles are electrified on contact along with Lightning. And will Shock players within a 10m radius as well.
- Lightning Bolt/Lightning Strike + Toxic Spray: Toxic Spray Projectiles struck along with Lightning will have their resultant puddles electrified.
- Lightning Bolt + Toxic Cloud Projectiles: Toxic Cloud Projectiles absorb Lightning, electrifying a 10m radius upon contact mid-flight as well.
- Also, Lightning Bolt/Lightning Strike + Toxic Cloud: Once activate, the Toxic Cloud can electrify along with any form of Lightning, shocking players within just a 10m AOE.
- Lightning Bolt/Lightning Cloud + Tornado: Just unlike FIreballs, Ice Lances, Toxic Sprays, and Boulders, Lightning unaffects through the AOE Pull of Tornado. However, will electrify the Tornado upon a direct hit, which creates a Lightning Tornado that continuously shocks players within its Pull zone.
- Lightning Strike + Flamewall: Lightning Strike, whenever cast in close proximity to a Flamewall. Then the latter will function as a Lightning rod, pulling the Lightning toward it as well.
- Lightning Bolt/ Lightning Strike + Wind Shear: Wind Shears are electrified via Lightning and will afflict Shock on players upon contact as well.
- Lightning Strike + Flamewall: Flamewall also acts like a lightning bolt when the latter is cast within close proximity actually.
The Best Gauntlet Combos
There is, honestly, no best Gauntlet combo in Spellbreak actually. There are bad combos, such as Stone or Lighting, or Fire/Ice. However, beyond that, there exist various combos suited for different roles, situations, and playstyles as well. On top of that, the way Pokemon also taught us all, Elemental systems anyway tends to operate more such as Rock, Paper, Scissors than they do a tier list. The different elements play into one another and also what counters one Element is counter via another.
One player might find a straightforward, Fire/Stone combo very appealing for its easy to understand mechanics. Another player may enjoy the tricky, high skill floor or high skill ceiling capabilities of Wind/Toxic. Or also the all-out offense of a Toxic or Fire. It all relies on the player, and only experimentation will say what works best. On that note, however, we can also make a few recommendations in order to start you on your path.
Fire + Stone: Flamewall gives some light defense and soft CC when letting you blast people from the other side with empowered Stone moves. However, it’s easy to enjoy the forgiving, AOE bombardment, players should be wary of skilled Tempests who can also extinguish the flames and deflect their Boulders.
Ice + Toxic: Ice provides you the ability in order to pick off players from afar with the unparalleled sniping ability in Ice Lance. However, gives you the close-up wide-net power of Toxic at close range as well.
Fire + Toxic: Nothing but offense, that is running both Fire and Toxic also lets you create a ton of Dragonfire in the blink of an eye. However, offers no utility in the form of any real CC or disengages beyond a well-positioned Flamewall as well. Beware that Tempests counter Fire/Toxic extremely hard too.
Wind + Ice: The most elusive build out there, and wielding Wind massively boosts your own mobility and provides you consistent soft CC. However, Ice also lets you trip up your enemies with Ice Puddles. And gives a Hard CC disengage in Flash Freeze.
Wind + Lightning: Wind provides you the mobility and steady source of Soft CC. However, Lightning also lets you debuff enemies with Shock that becomes especially hard to prevent whenever used intelligently.
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